Blueprint

The flagship program at Founders, Inc. For builders already deep in it — past the point where turning back makes sense.

Creative director · Founders, Inc. · 2025

Before there was anything, there was a blueprint.

Before the Golden Gate Bridge, before the first iPhone, before the electron microscope — someone sat down with paper and pencil, drawing something that didn't yet exist.

The Wright brothers' blueprint for the 1903 Flyer had a mistake. The propeller calculations were wrong. They built it anyway. It flew for 12 seconds.

Most blueprints die on paper. Some people can't let them.

What it is

Blueprint is the flagship Founders, Inc. residency. The hardest part isn't the build. It's the first drawing. When there's no reference. No template. No proof it will work. Just you and the blank page, making the impossible specific.

Not for those thinking about starting. Not for those planning to start. For those already deep in it. Already past the point where turning back makes sense.

My role

I came in as creative director and ran a full rebrand and funnel rework as the program scaled across multiple cohorts:

  • Brand voice and positioning — the "blueprint" framing, the founder-vignette sequence
  • Visual identity rework — wordmark, type system, color, photography
  • The application funnel — every stage, every copy beat, every conversion mechanic
  • Acceptance pack and day-one materials
  • The on-campus identity — signage, lab markings, communal spaces, festival branding

The design problem

Blueprint had a real problem when I joined: the cohorts had scaled past the size the original brand was built for. The intimate-residency feel that worked at fifty wasn't working at four hundred. The founder experience felt thinner. The visual language hadn't kept up.

The brand work was a rebuild more than a polish. New voice, new identity language, new application flow, new on-campus wayfinding. The goal was to keep the feel of a small residency at a much larger scale — small-room intimacy without small-room logistics.

The way I solved it visually was sub-language. The macro brand stayed unified. Inside the program, individual tracks, sections, and weeks got their own micro-identities — different enough that builders could find their people, unified enough that the program still felt like one thing. The same trick that worked for the four houses at nights & weekends, tuned for a residency rather than a remote cohort.

What shipped

  • New brand identity and voice
  • Application funnel + landing pages
  • Acceptance pack and onboarding materials
  • On-campus wayfinding and event design
  • Festival / demo-day branding
  • Discord and program-comms templates

Back